package net.minecraft.entity.monster;

import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.passive.IAnimals;
import net.minecraft.world.World;

public abstract class EntityGolem extends EntityCreature implements IAnimals {
	public EntityGolem(World worldIn) {
		super(worldIn);
	}

	public void fall(float var1, float var2) {
	}

	/**+
	 * Returns the sound this mob makes while it's alive.
	 */
	protected String getLivingSound() {
		return "none";
	}

	/**+
	 * Returns the sound this mob makes when it is hurt.
	 */
	protected String getHurtSound() {
		return "none";
	}

	/**+
	 * Returns the sound this mob makes on death.
	 */
	protected String getDeathSound() {
		return "none";
	}

	/**+
	 * Get number of ticks, at least during which the living entity
	 * will be silent.
	 */
	public int getTalkInterval() {
		return 120;
	}

	/**+
	 * Determines if an entity can be despawned, used on idle far
	 * away entities
	 */
	protected boolean canDespawn() {
		return false;
	}
}