package net.minecraft.client.renderer.entity;

import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.layers.LayerSlimeGel;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.util.ResourceLocation;

/**+
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved.
 * 
 * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
 * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
 * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
 * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
 * 
 * NOT FOR COMMERCIAL OR MALICIOUS USE
 * 
 * (please read the 'LICENSE' file this repo's root directory for more info) 
 * 
 */
public class RenderSlime extends RenderLiving<EntitySlime> {
	public static final ResourceLocation slimeTextures = new ResourceLocation("textures/entity/slime/slime.png");

	public RenderSlime(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn) {
		super(renderManagerIn, modelBaseIn, shadowSizeIn);
		this.addLayer(new LayerSlimeGel(this));
	}

	/**+
	 * Actually renders the given argument. This is a synthetic
	 * bridge method, always casting down its argument and then
	 * handing it off to a worker function which does the actual
	 * work. In all probabilty, the class Render is generic
	 * (Render<T extends Entity>) and this method has signature
	 * public void func_76986_a(T entity, double d, double d1,
	 * double d2, float f, float f1). But JAD is pre 1.5 so doe
	 */
	public void doRender(EntitySlime entityslime, double d0, double d1, double d2, float f, float f1) {
		this.shadowSize = 0.25F * (float) entityslime.getSlimeSize();
		super.doRender(entityslime, d0, d1, d2, f, f1);
	}

	/**+
	 * Allows the render to do any OpenGL state modifications
	 * necessary before the model is rendered. Args: entityLiving,
	 * partialTickTime
	 */
	protected void preRenderCallback(EntitySlime entityslime, float f) {
		float f1 = (float) entityslime.getSlimeSize();
		float f2 = (entityslime.prevSquishFactor + (entityslime.squishFactor - entityslime.prevSquishFactor) * f)
				/ (f1 * 0.5F + 1.0F);
		float f3 = 1.0F / (f2 + 1.0F);
		GlStateManager.scale(f3 * f1, 1.0F / f3 * f1, f3 * f1);
	}

	/**+
	 * Returns the location of an entity's texture. Doesn't seem to
	 * be called unless you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(EntitySlime var1) {
		return slimeTextures;
	}
}