package net.lax1dude.eaglercraft.v1_8.internal.paulscode.lwjgl3;

import java.nio.IntBuffer;
import java.nio.FloatBuffer;
import java.util.LinkedList;
import javax.sound.sampled.AudioFormat;

// From the lwjgl library, http://www.lwjgl.org
import org.lwjgl.BufferUtils;
import org.lwjgl.openal.AL10;

import paulscode.sound.Channel;
import paulscode.sound.FilenameURL;
import paulscode.sound.Source;
import paulscode.sound.SoundBuffer;
import paulscode.sound.SoundSystemConfig;

/**
 * The SourceLWJGLOpenAL class provides an interface to the lwjgl binding of
 * OpenAL. <b><br>
 * <br>
 * This software is based on or using the LWJGL Lightweight Java Gaming Library
 * available from http://www.lwjgl.org/. </b><br>
 * <br>
 * LWJGL License: <br>
 * <i> Copyright (c) 2002-2008 Lightweight Java Game Library Project All rights
 * reserved. <br>
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * <br>
 * * Redistributions of source code must retain the above copyright notice, this
 * list of conditions and the following disclaimer. <br>
 * * Redistributions in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution. <br>
 * * Neither the name of 'Light Weight Java Game Library' nor the names of its
 * contributors may be used to endorse or promote products derived from this
 * software without specific prior written permission. <br>
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE. <br>
 * <br>
 * <br>
 * </i> <b><i> SoundSystem LibraryLWJGLOpenAL License:</b></i><br>
 * <b><br>
 * <b> You are free to use this library for any purpose, commercial or
 * otherwise. You may modify this library or source code, and distribute it any
 * way you like, provided the following conditions are met: <br>
 * 1) You must abide by the conditions of the aforementioned LWJGL License. <br>
 * 2) You may not falsely claim to be the author of this library or any
 * unmodified portion of it. <br>
 * 3) You may not copyright this library or a modified version of it and then
 * sue me for copyright infringement. <br>
 * 4) If you modify the source code, you must clearly document the changes made
 * before redistributing the modified source code, so other users know it is not
 * the original code. <br>
 * 5) You are not required to give me credit for this library in any derived
 * work, but if you do, you must also mention my website:
 * http://www.paulscode.com <br>
 * 6) I the author will not be responsible for any damages (physical, financial,
 * or otherwise) caused by the use if this library or any part of it. <br>
 * 7) I the author do not guarantee, warrant, or make any representations,
 * either expressed or implied, regarding the use of this library or any part of
 * it. <br>
 * <br>
 * Author: Paul Lamb <br>
 * http://www.paulscode.com </b>
 */
public class SourceLWJGLOpenAL extends Source {
	/**
	 * The source's basic Channel type-cast to a ChannelLWJGLOpenAL.
	 */
	private ChannelLWJGLOpenAL channelOpenAL = (ChannelLWJGLOpenAL) channel;

	/**
	 * OpenAL IntBuffer sound-buffer identifier for this source if it is a normal
	 * source.
	 */
	private IntBuffer myBuffer;

	/**
	 * FloatBuffer containing the listener's 3D coordinates.
	 */
	private FloatBuffer listenerPosition;

	/**
	 * FloatBuffer containing the source's 3D coordinates.
	 */
	private FloatBuffer sourcePosition;

	/**
	 * FloatBuffer containing the source's velocity vector.
	 */
	private FloatBuffer sourceVelocity;

	/**
	 * Constructor: Creates a new source using the specified parameters.
	 * 
	 * @param listenerPosition FloatBuffer containing the listener's 3D coordinates.
	 * @param myBuffer         OpenAL IntBuffer sound-buffer identifier to use for a
	 *                         new normal source.
	 * @param priority         Setting this to true will prevent other sounds from
	 *                         overriding this one.
	 * @param toStream         Setting this to true will create a streaming source.
	 * @param toLoop           Should this source loop, or play only once.
	 * @param sourcename       A unique identifier for this source. Two sources may
	 *                         not use the same sourcename.
	 * @param filenameURL      Filename/URL of the sound file to play at this
	 *                         source.
	 * @param soundBuffer      Buffer containing audio data, or null if not loaded
	 *                         yet.
	 * @param x                X position for this source.
	 * @param y                Y position for this source.
	 * @param z                Z position for this source.
	 * @param attModel         Attenuation model to use.
	 * @param distOrRoll       Either the fading distance or rolloff factor,
	 *                         depending on the value of 'att'.
	 * @param temporary        Whether or not to remove this source after it
	 *                         finishes playing.
	 */
	public SourceLWJGLOpenAL(FloatBuffer listenerPosition, IntBuffer myBuffer, boolean priority, boolean toStream,
			boolean toLoop, String sourcename, FilenameURL filenameURL, SoundBuffer soundBuffer, float x, float y,
			float z, int attModel, float distOrRoll, boolean temporary) {
		super(priority, toStream, toLoop, sourcename, filenameURL, soundBuffer, x, y, z, attModel, distOrRoll,
				temporary);
		if (codec != null)
			codec.reverseByteOrder(true);
		this.listenerPosition = listenerPosition;
		this.myBuffer = myBuffer;
		libraryType = LibraryLWJGLOpenAL.class;
		pitch = 1.0f;
		resetALInformation();
	}

	/**
	 * Constructor: Creates a new source matching the specified source.
	 * 
	 * @param listenerPosition FloatBuffer containing the listener's 3D coordinates.
	 * @param myBuffer         OpenAL IntBuffer sound-buffer identifier to use for a
	 *                         new normal source.
	 * @param old              Source to copy information from.
	 * @param soundBuffer      Buffer containing audio data, or null if not loaded
	 *                         yet.
	 */
	public SourceLWJGLOpenAL(FloatBuffer listenerPosition, IntBuffer myBuffer, Source old, SoundBuffer soundBuffer) {
		super(old, soundBuffer);
		if (codec != null)
			codec.reverseByteOrder(true);
		this.listenerPosition = listenerPosition;
		this.myBuffer = myBuffer;
		libraryType = LibraryLWJGLOpenAL.class;
		pitch = 1.0f;
		resetALInformation();
	}

	/**
	 * Constructor: Creates a new streaming source that will be directly fed with
	 * raw audio data.
	 * 
	 * @param listenerPosition FloatBuffer containing the listener's 3D coordinates.
	 * @param audioFormat      Format that the data will be in.
	 * @param priority         Setting this to true will prevent other sounds from
	 *                         overriding this one.
	 * @param sourcename       A unique identifier for this source. Two sources may
	 *                         not use the same sourcename.
	 * @param x                X position for this source.
	 * @param y                Y position for this source.
	 * @param z                Z position for this source.
	 * @param attModel         Attenuation model to use.
	 * @param distOrRoll       Either the fading distance or rolloff factor,
	 *                         depending on the value of 'att'.
	 */
	public SourceLWJGLOpenAL(FloatBuffer listenerPosition, AudioFormat audioFormat, boolean priority, String sourcename,
			float x, float y, float z, int attModel, float distOrRoll) {
		super(audioFormat, priority, sourcename, x, y, z, attModel, distOrRoll);
		this.listenerPosition = listenerPosition;
		libraryType = LibraryLWJGLOpenAL.class;
		pitch = 1.0f;
		resetALInformation();
	}

	/**
	 * Shuts the source down and removes references to all instantiated objects.
	 */
	@Override
	public void cleanup() {

		super.cleanup();
	}

	/**
	 * Changes the peripheral information about the source using the specified
	 * parameters.
	 * 
	 * @param listenerPosition FloatBuffer containing the listener's 3D coordinates.
	 * @param myBuffer         OpenAL IntBuffer sound-buffer identifier to use for a
	 *                         new normal source.
	 * @param priority         Setting this to true will prevent other sounds from
	 *                         overriding this one.
	 * @param toStream         Setting this to true will create a streaming source.
	 * @param toLoop           Should this source loop, or play only once.
	 * @param sourcename       A unique identifier for this source. Two sources may
	 *                         not use the same sourcename.
	 * @param filenameURL      Filename/URL of the sound file to play at this
	 *                         source.
	 * @param soundBuffer      Buffer containing audio data, or null if not loaded
	 *                         yet.
	 * @param x                X position for this source.
	 * @param y                Y position for this source.
	 * @param z                Z position for this source.
	 * @param attModel         Attenuation model to use.
	 * @param distOrRoll       Either the fading distance or rolloff factor,
	 *                         depending on the value of 'att'.
	 * @param temporary        Whether or not to remove this source after it
	 *                         finishes playing.
	 */
	public void changeSource(FloatBuffer listenerPosition, IntBuffer myBuffer, boolean priority, boolean toStream,
			boolean toLoop, String sourcename, FilenameURL filenameURL, SoundBuffer soundBuffer, float x, float y,
			float z, int attModel, float distOrRoll, boolean temporary) {
		super.changeSource(priority, toStream, toLoop, sourcename, filenameURL, soundBuffer, x, y, z, attModel,
				distOrRoll, temporary);
		this.listenerPosition = listenerPosition;
		this.myBuffer = myBuffer;
		pitch = 1.0f;
		resetALInformation();
	}

	/**
	 * Removes the next filename from the sound sequence queue and assigns it to
	 * this source. This method has no effect on non-streaming sources. This method
	 * is used internally by SoundSystem, and it is unlikely that the user will ever
	 * need to use it.
	 * 
	 * @return True if there was something in the queue.
	 */
	@Override
	public boolean incrementSoundSequence() {
		if (!toStream) {
			errorMessage("Method 'incrementSoundSequence' may only be used " + "for streaming sources.");
			return false;
		}
		synchronized (soundSequenceLock) {
			if (soundSequenceQueue != null && soundSequenceQueue.size() > 0) {
				filenameURL = soundSequenceQueue.remove(0);
				if (codec != null)
					codec.cleanup();
				codec = SoundSystemConfig.getCodec(filenameURL.getFilename());
				if (codec != null) {
					codec.reverseByteOrder(true);
					if (codec.getAudioFormat() == null)
						codec.initialize(filenameURL.getURL());

					AudioFormat audioFormat = codec.getAudioFormat();

					if (audioFormat == null) {
						errorMessage("Audio Format null in method " + "'incrementSoundSequence'");
						return false;
					}

					int soundFormat = 0;
					if (audioFormat.getChannels() == 1) {
						if (audioFormat.getSampleSizeInBits() == 8) {
							soundFormat = AL10.AL_FORMAT_MONO8;
						} else if (audioFormat.getSampleSizeInBits() == 16) {
							soundFormat = AL10.AL_FORMAT_MONO16;
						} else {
							errorMessage("Illegal sample size in method " + "'incrementSoundSequence'");
							return false;
						}
					} else if (audioFormat.getChannels() == 2) {
						if (audioFormat.getSampleSizeInBits() == 8) {
							soundFormat = AL10.AL_FORMAT_STEREO8;
						} else if (audioFormat.getSampleSizeInBits() == 16) {
							soundFormat = AL10.AL_FORMAT_STEREO16;
						} else {
							errorMessage("Illegal sample size in method " + "'incrementSoundSequence'");
							return false;
						}
					} else {
						errorMessage("Audio data neither mono nor stereo in " + "method 'incrementSoundSequence'");
						return false;
					}

					// Let the channel know what format and sample rate to use:
					channelOpenAL.setFormat(soundFormat, (int) audioFormat.getSampleRate());
					preLoad = true;
				}
				return true;
			}
		}
		return false;
	}

	/**
	 * Called every time the listener's position or orientation changes.
	 */
	@Override
	public void listenerMoved() {
		positionChanged();
	}

	/**
	 * Moves the source to the specified position.
	 * 
	 * @param x X coordinate to move to.
	 * @param y Y coordinate to move to.
	 * @param z Z coordinate to move to.
	 */
	@Override
	public void setPosition(float x, float y, float z) {
		super.setPosition(x, y, z);

		// Make sure OpenAL information has been created
		if (sourcePosition == null)
			resetALInformation();
		else
			positionChanged();

		// put the new position information into the buffer:
		sourcePosition.put(0, x);
		sourcePosition.put(1, y);
		sourcePosition.put(2, z);

		// make sure we are assigned to a channel:
		if (channel != null && channel.attachedSource == this && channelOpenAL != null
				&& channelOpenAL.ALSource != null) {
			// move the source:
			AL10.alSourcefv(channelOpenAL.ALSource.get(0), AL10.AL_POSITION, sourcePosition);
			checkALError();
		}
	}

	/**
	 * Recalculates the distance from the listner and the gain.
	 */
	@Override
	public void positionChanged() {
		calculateDistance();
		calculateGain();

		if (channel != null && channel.attachedSource == this && channelOpenAL != null
				&& channelOpenAL.ALSource != null) {
			AL10.alSourcef(channelOpenAL.ALSource.get(0), AL10.AL_GAIN,
					(gain * sourceVolume * (float) Math.abs(fadeOutGain) * fadeInGain));
			checkALError();
		}
		checkPitch();
	}

	/**
	 * Checks the source's pitch.
	 */
	private void checkPitch() {
		if (channel != null && channel.attachedSource == this && LibraryLWJGLOpenAL.alPitchSupported()
				&& channelOpenAL != null && channelOpenAL.ALSource != null) {
			AL10.alSourcef(channelOpenAL.ALSource.get(0), AL10.AL_PITCH, pitch);
			checkALError();
		}
	}

	/**
	 * Sets whether this source should loop or only play once.
	 * 
	 * @param lp True or false.
	 */
	@Override
	public void setLooping(boolean lp) {
		super.setLooping(lp);

		// make sure we are assigned to a channel:
		if (channel != null && channel.attachedSource == this && channelOpenAL != null
				&& channelOpenAL.ALSource != null) {
			if (lp)
				AL10.alSourcei(channelOpenAL.ALSource.get(0), AL10.AL_LOOPING, AL10.AL_TRUE);
			else
				AL10.alSourcei(channelOpenAL.ALSource.get(0), AL10.AL_LOOPING, AL10.AL_FALSE);
			checkALError();
		}
	}

	/**
	 * Sets this source's attenuation model.
	 * 
	 * @param model Attenuation model to use.
	 */
	@Override
	public void setAttenuation(int model) {
		super.setAttenuation(model);
		// make sure we are assigned to a channel:
		if (channel != null && channel.attachedSource == this && channelOpenAL != null
				&& channelOpenAL.ALSource != null) {
			// attenuation changed, so update the rolloff factor accordingly
			if (model == SoundSystemConfig.ATTENUATION_ROLLOFF)
				AL10.alSourcef(channelOpenAL.ALSource.get(0), AL10.AL_ROLLOFF_FACTOR, distOrRoll);
			else
				AL10.alSourcef(channelOpenAL.ALSource.get(0), AL10.AL_ROLLOFF_FACTOR, 0.0f);
			checkALError();
			if (model == SoundSystemConfig.ATTENUATION_NONE)
				AL10.alSourcei(channelOpenAL.ALSource.get(0), AL10.AL_SOURCE_RELATIVE, 1);
			else
				AL10.alSourcei(channelOpenAL.ALSource.get(0), AL10.AL_SOURCE_RELATIVE, 0);
			checkALError();
		}
	}

	/**
	 * Sets this source's fade distance or rolloff factor, depending on the
	 * attenuation model.
	 * 
	 * @param dr New value for fade distance or rolloff factor.
	 */
	@Override
	public void setDistOrRoll(float dr) {
		super.setDistOrRoll(dr);
		// make sure we are assigned to a channel:
		if (channel != null && channel.attachedSource == this && channelOpenAL != null
				&& channelOpenAL.ALSource != null) {
			// if we are using rolloff attenuation, then dr is a rolloff factor:
			if (attModel == SoundSystemConfig.ATTENUATION_ROLLOFF)
				AL10.alSourcef(channelOpenAL.ALSource.get(0), AL10.AL_ROLLOFF_FACTOR, dr);
			else
				AL10.alSourcef(channelOpenAL.ALSource.get(0), AL10.AL_ROLLOFF_FACTOR, 0.0f);
			checkALError();
		}
	}

	/**
	 * Sets this source's velocity, for use in Doppler effect.
	 * 
	 * @param x Velocity along world x-axis.
	 * @param y Velocity along world y-axis.
	 * @param z Velocity along world z-axis.
	 */
	@Override
	public void setVelocity(float x, float y, float z) {
		super.setVelocity(x, y, z);

		sourceVelocity = BufferUtils.createFloatBuffer(3).put(new float[] { x, y, z });
		sourceVelocity.flip();
		// make sure we are assigned to a channel:
		if (channel != null && channel.attachedSource == this && channelOpenAL != null
				&& channelOpenAL.ALSource != null) {
			AL10.alSourcefv(channelOpenAL.ALSource.get(0), AL10.AL_VELOCITY, sourceVelocity);
			checkALError();
		}
	}

	/**
	 * Manually sets this source's pitch.
	 * 
	 * @param value A float value ( 0.5f - 2.0f ).
	 */
	@Override
	public void setPitch(float value) {
		super.setPitch(value);
		checkPitch();
	}

	/**
	 * Plays the source on the specified channel.
	 * 
	 * @param c Channel to play on.
	 */
	@Override
	public void play(Channel c) {
		if (!active()) {
			if (toLoop)
				toPlay = true;
			return;
		}

		if (c == null) {
			errorMessage("Unable to play source, because channel was null");
			return;
		}

		boolean newChannel = (channel != c);
		if (channel != null && channel.attachedSource != this)
			newChannel = true;

		boolean wasPaused = paused();

		super.play(c);

		channelOpenAL = (ChannelLWJGLOpenAL) channel;

		// Make sure the channel exists:
		// check if we are already on this channel:
		if (newChannel) {
			setPosition(position.x, position.y, position.z);
			checkPitch();

			// Send the source's attributes to the channel:
			if (channelOpenAL != null && channelOpenAL.ALSource != null) {
				if (LibraryLWJGLOpenAL.alPitchSupported()) {
					AL10.alSourcef(channelOpenAL.ALSource.get(0), AL10.AL_PITCH, pitch);
					checkALError();
				}
				AL10.alSourcefv(channelOpenAL.ALSource.get(0), AL10.AL_POSITION, sourcePosition);
				checkALError();

				AL10.alSourcefv(channelOpenAL.ALSource.get(0), AL10.AL_VELOCITY, sourceVelocity);

				checkALError();

				if (attModel == SoundSystemConfig.ATTENUATION_ROLLOFF)
					AL10.alSourcef(channelOpenAL.ALSource.get(0), AL10.AL_ROLLOFF_FACTOR, distOrRoll);
				else
					AL10.alSourcef(channelOpenAL.ALSource.get(0), AL10.AL_ROLLOFF_FACTOR, 0.0f);
				checkALError();
				
				if (attModel == SoundSystemConfig.ATTENUATION_NONE)
					AL10.alSourcei(channelOpenAL.ALSource.get(0), AL10.AL_SOURCE_RELATIVE, 1);
				else
					AL10.alSourcei(channelOpenAL.ALSource.get(0), AL10.AL_SOURCE_RELATIVE, 0);
				checkALError();

				if (toLoop && (!toStream))
					AL10.alSourcei(channelOpenAL.ALSource.get(0), AL10.AL_LOOPING, AL10.AL_TRUE);
				else
					AL10.alSourcei(channelOpenAL.ALSource.get(0), AL10.AL_LOOPING, AL10.AL_FALSE);
				checkALError();
			}
			if (!toStream) {
				// This is not a streaming source, so make sure there is
				// a sound buffer loaded to play:
				if (myBuffer == null) {
					errorMessage("No sound buffer to play");
					return;
				}

				channelOpenAL.attachBuffer(myBuffer);
			}
		}

		// See if we are already playing:
		if (!playing()) {
			if (toStream && !wasPaused) {
				if (codec == null) {
					errorMessage("Decoder null in method 'play'");
					return;
				}
				if (codec.getAudioFormat() == null)
					codec.initialize(filenameURL.getURL());

				AudioFormat audioFormat = codec.getAudioFormat();

				if (audioFormat == null) {
					errorMessage("Audio Format null in method 'play'");
					return;
				}

				int soundFormat = 0;
				if (audioFormat.getChannels() == 1) {
					if (audioFormat.getSampleSizeInBits() == 8) {
						soundFormat = AL10.AL_FORMAT_MONO8;
					} else if (audioFormat.getSampleSizeInBits() == 16) {
						soundFormat = AL10.AL_FORMAT_MONO16;
					} else {
						errorMessage("Illegal sample size in method 'play'");
						return;
					}
				} else if (audioFormat.getChannels() == 2) {
					if (audioFormat.getSampleSizeInBits() == 8) {
						soundFormat = AL10.AL_FORMAT_STEREO8;
					} else if (audioFormat.getSampleSizeInBits() == 16) {
						soundFormat = AL10.AL_FORMAT_STEREO16;
					} else {
						errorMessage("Illegal sample size in method 'play'");
						return;
					}
				} else {
					errorMessage("Audio data neither mono nor stereo in " + "method 'play'");
					return;
				}

				// Let the channel know what format and sample rate to use:
				channelOpenAL.setFormat(soundFormat, (int) audioFormat.getSampleRate());
				preLoad = true;
			}
			channel.play();
			if (pitch != 1.0f)
				checkPitch();
		}
	}

	/**
	 * Queues up the initial stream-buffers for the stream.
	 * 
	 * @return False if the end of the stream was reached.
	 */
	@Override
	public boolean preLoad() {
		if (codec == null)
			return false;

		codec.initialize(filenameURL.getURL());
		LinkedList<byte[]> preLoadBuffers = new LinkedList<byte[]>();
		for (int i = 0; i < SoundSystemConfig.getNumberStreamingBuffers(); i++) {
			soundBuffer = codec.read();

			if (soundBuffer == null || soundBuffer.audioData == null)
				break;

			preLoadBuffers.add(soundBuffer.audioData);
		}
		positionChanged();

		channel.preLoadBuffers(preLoadBuffers);

		preLoad = false;
		return true;
	}

	/**
	 * Resets all the information OpenAL uses to play this source.
	 */
	private void resetALInformation() {
		// Create buffers for the source's position and velocity
		sourcePosition = BufferUtils.createFloatBuffer(3).put(new float[] { position.x, position.y, position.z });
		sourceVelocity = BufferUtils.createFloatBuffer(3).put(new float[] { velocity.x, velocity.y, velocity.z });

		// flip the buffers, so they can be used:
		sourcePosition.flip();
		sourceVelocity.flip();

		positionChanged();
	}

	/**
	 * Calculates this source's distance from the listener.
	 */
	private void calculateDistance() {
		if (listenerPosition != null) {
			// Calculate the source's distance from the listener:
			double dX = position.x - listenerPosition.get(0);
			double dY = position.y - listenerPosition.get(1);
			double dZ = position.z - listenerPosition.get(2);
			distanceFromListener = (float) Math.sqrt(dX * dX + dY * dY + dZ * dZ);
		}
	}

	/**
	 * If using linear attenuation, calculates the gain for this source based on its
	 * distance from the listener.
	 */
	private void calculateGain() {
		// If using linear attenuation, calculate the source's gain:
		if (attModel == SoundSystemConfig.ATTENUATION_LINEAR) {
			if (distanceFromListener <= 0) {
				gain = 1.0f;
			} else if (distanceFromListener >= distOrRoll) {
				gain = 0.0f;
			} else {
				gain = 1.0f - (distanceFromListener / distOrRoll);
			}
			if (gain > 1.0f)
				gain = 1.0f;
			if (gain < 0.0f)
				gain = 0.0f;
		} else {
			gain = 1.0f;
		}
	}

	/**
	 * Checks for OpenAL errors, and prints a message if there is an error.
	 * 
	 * @return True if there was an error, False if not.
	 */
	private boolean checkALError() {
		switch (AL10.alGetError()) {
		case AL10.AL_NO_ERROR:
			return false;
		case AL10.AL_INVALID_NAME:
			errorMessage("Invalid name parameter.");
			return true;
		case AL10.AL_INVALID_ENUM:
			errorMessage("Invalid parameter.");
			return true;
		case AL10.AL_INVALID_VALUE:
			errorMessage("Invalid enumerated parameter value.");
			return true;
		case AL10.AL_INVALID_OPERATION:
			errorMessage("Illegal call.");
			return true;
		case AL10.AL_OUT_OF_MEMORY:
			errorMessage("Unable to allocate memory.");
			return true;
		default:
			errorMessage("An unrecognized error occurred.");
			return true;
		}
	}
}
