package net.minecraft.enchantment;

import java.util.ArrayList;
import java.util.Map;
import java.util.Set;

import com.google.common.collect.Lists;
import com.google.common.collect.Maps;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;

public abstract class Enchantment {
	private static final Enchantment[] enchantmentsList = new Enchantment[256];
	public static final Enchantment[] enchantmentsBookList;
	private static final Map<ResourceLocation, Enchantment> locationEnchantments = Maps.newHashMap();
	public static final Enchantment protection = new EnchantmentProtection(0, new ResourceLocation("protection"), 10,
			0);
	/**+
	 * Protection against fire
	 */
	public static final Enchantment fireProtection = new EnchantmentProtection(1,
			new ResourceLocation("fire_protection"), 5, 1);
	public static final Enchantment featherFalling = new EnchantmentProtection(2,
			new ResourceLocation("feather_falling"), 5, 2);
	/**+
	 * Protection against explosions
	 */
	public static final Enchantment blastProtection = new EnchantmentProtection(3,
			new ResourceLocation("blast_protection"), 2, 3);
	public static final Enchantment projectileProtection = new EnchantmentProtection(4,
			new ResourceLocation("projectile_protection"), 5, 4);
	public static final Enchantment respiration = new EnchantmentOxygen(5, new ResourceLocation("respiration"), 2);
	/**+
	 * Increases underwater mining rate
	 */
	public static final Enchantment aquaAffinity = new EnchantmentWaterWorker(6, new ResourceLocation("aqua_affinity"),
			2);
	public static final Enchantment thorns = new EnchantmentThorns(7, new ResourceLocation("thorns"), 1);
	public static final Enchantment depthStrider = new EnchantmentWaterWalker(8, new ResourceLocation("depth_strider"),
			2);
	public static final Enchantment sharpness = new EnchantmentDamage(16, new ResourceLocation("sharpness"), 10, 0);
	public static final Enchantment smite = new EnchantmentDamage(17, new ResourceLocation("smite"), 5, 1);
	public static final Enchantment baneOfArthropods = new EnchantmentDamage(18,
			new ResourceLocation("bane_of_arthropods"), 5, 2);
	public static final Enchantment knockback = new EnchantmentKnockback(19, new ResourceLocation("knockback"), 5);
	/**+
	 * Lights mobs on fire
	 */
	public static final Enchantment fireAspect = new EnchantmentFireAspect(20, new ResourceLocation("fire_aspect"), 2);
	/**+
	 * Mobs have a chance to drop more loot
	 */
	public static final Enchantment looting = new EnchantmentLootBonus(21, new ResourceLocation("looting"), 2,
			EnumEnchantmentType.WEAPON);
	/**+
	 * Faster resource gathering while in use
	 */
	public static final Enchantment efficiency = new EnchantmentDigging(32, new ResourceLocation("efficiency"), 10);
	/**+
	 * Blocks mined will drop themselves, even if it should drop
	 * something else (e.g. stone will drop stone, not cobblestone)
	 */
	public static final Enchantment silkTouch = new EnchantmentUntouching(33, new ResourceLocation("silk_touch"), 1);
	/**+
	 * Sometimes, the tool's durability will not be spent when the
	 * tool is used
	 */
	public static final Enchantment unbreaking = new EnchantmentDurability(34, new ResourceLocation("unbreaking"), 5);
	/**+
	 * Can multiply the drop rate of items from blocks
	 */
	public static final Enchantment fortune = new EnchantmentLootBonus(35, new ResourceLocation("fortune"), 2,
			EnumEnchantmentType.DIGGER);
	/**+
	 * Power enchantment for bows, add's extra damage to arrows.
	 */
	public static final Enchantment power = new EnchantmentArrowDamage(48, new ResourceLocation("power"), 10);
	/**+
	 * Knockback enchantments for bows, the arrows will knockback
	 * the target when hit.
	 */
	public static final Enchantment punch = new EnchantmentArrowKnockback(49, new ResourceLocation("punch"), 2);
	/**+
	 * Flame enchantment for bows. Arrows fired by the bow will be
	 * on fire. Any target hit will also set on fire.
	 */
	public static final Enchantment flame = new EnchantmentArrowFire(50, new ResourceLocation("flame"), 2);
	/**+
	 * Infinity enchantment for bows. The bow will not consume
	 * arrows anymore, but will still required at least one arrow on
	 * inventory use the bow.
	 */
	public static final Enchantment infinity = new EnchantmentArrowInfinite(51, new ResourceLocation("infinity"), 1);
	public static final Enchantment luckOfTheSea = new EnchantmentLootBonus(61, new ResourceLocation("luck_of_the_sea"),
			2, EnumEnchantmentType.FISHING_ROD);
	public static final Enchantment lure = new EnchantmentFishingSpeed(62, new ResourceLocation("lure"), 2,
			EnumEnchantmentType.FISHING_ROD);
	public final int effectId;
	private final int weight;
	public EnumEnchantmentType type;
	protected String name;

	/**+
	 * Retrieves an Enchantment from the enchantmentsList
	 */
	public static Enchantment getEnchantmentById(int enchID) {
		return enchID >= 0 && enchID < enchantmentsList.length ? enchantmentsList[enchID] : null;
	}

	protected Enchantment(int enchID, ResourceLocation enchName, int enchWeight, EnumEnchantmentType enchType) {
		this.effectId = enchID;
		this.weight = enchWeight;
		this.type = enchType;
		if (enchantmentsList[enchID] != null) {
			throw new IllegalArgumentException("Duplicate enchantment id!");
		} else {
			enchantmentsList[enchID] = this;
			locationEnchantments.put(enchName, this);
		}
	}

	/**+
	 * Retrieves an enchantment by using its location name.
	 */
	public static Enchantment getEnchantmentByLocation(String location) {
		return (Enchantment) locationEnchantments.get(new ResourceLocation(location));
	}

	public static Set<ResourceLocation> func_181077_c() {
		return locationEnchantments.keySet();
	}

	/**+
	 * Retrieves the weight value of an Enchantment. This weight
	 * value is used within vanilla to determine how rare an
	 * enchantment is.
	 */
	public int getWeight() {
		return this.weight;
	}

	/**+
	 * Returns the minimum level that the enchantment can have.
	 */
	public int getMinLevel() {
		return 1;
	}

	/**+
	 * Returns the maximum level that the enchantment can have.
	 */
	public int getMaxLevel() {
		return 1;
	}

	/**+
	 * Returns the minimal value of enchantability needed on the
	 * enchantment level passed.
	 */
	public int getMinEnchantability(int i) {
		return 1 + i * 10;
	}

	/**+
	 * Returns the maximum value of enchantability nedded on the
	 * enchantment level passed.
	 */
	public int getMaxEnchantability(int i) {
		return this.getMinEnchantability(i) + 5;
	}

	/**+
	 * Calculates the damage protection of the enchantment based on
	 * level and damage source passed.
	 */
	public int calcModifierDamage(int level, DamageSource source) {
		return 0;
	}

	/**+
	 * Calculates the additional damage that will be dealt by an
	 * item with this enchantment. This alternative to
	 * calcModifierDamage is sensitive to the targets
	 * EnumCreatureAttribute.
	 */
	public float calcDamageByCreature(int var1, EnumCreatureAttribute var2) {
		return 0.0F;
	}

	/**+
	 * Determines if the enchantment passed can be applyied together
	 * with this enchantment.
	 */
	public boolean canApplyTogether(Enchantment enchantment) {
		return this != enchantment;
	}

	/**+
	 * Sets the enchantment name
	 */
	public Enchantment setName(String enchName) {
		this.name = enchName;
		return this;
	}

	/**+
	 * Return the name of key in translation table of this
	 * enchantment.
	 */
	public String getName() {
		return "enchantment." + this.name;
	}

	/**+
	 * Returns the correct traslated name of the enchantment and the
	 * level in roman numbers.
	 */
	public String getTranslatedName(int level) {
		String s = StatCollector.translateToLocal(this.getName());
		return s + " " + StatCollector.translateToLocal("enchantment.level." + level);
	}

	/**+
	 * Determines if this enchantment can be applied to a specific
	 * ItemStack.
	 */
	public boolean canApply(ItemStack itemstack) {
		return this.type.canEnchantItem(itemstack.getItem());
	}

	/**+
	 * Called whenever a mob is damaged with an item that has this
	 * enchantment on it.
	 */
	public void onEntityDamaged(EntityLivingBase var1, Entity var2, int var3) {
	}

	/**+
	 * Whenever an entity that has this enchantment on one of its
	 * associated items is damaged this method will be called.
	 */
	public void onUserHurt(EntityLivingBase user, Entity attacker, int level) {
	}

	static {
		ArrayList arraylist = Lists.newArrayList();

		for (Enchantment enchantment : enchantmentsList) {
			if (enchantment != null) {
				arraylist.add(enchantment);
			}
		}

		enchantmentsBookList = (Enchantment[]) arraylist.toArray(new Enchantment[arraylist.size()]);
	}
}