<!DOCTYPE html>



<!--

This file is from ${date}, there is no official eagler download link anymore, check the websites and discords of your favorite eagler servers for new versions

Be aware that some server owners are lazy and do not update their client regularly

Compile it yourself here: https://gitlab.com/lax1dude/eaglercraftx-1.8/

-->













<html>
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="description" content="EaglercraftX 1.8 Offline" />
<meta name="keywords" content="eaglercraft, eaglercraftx, minecraft, 1.8, 1.8.8" />
<title>EaglercraftX 1.8</title>
<meta property="og:locale" content="en-US" />
<meta property="og:type" content="website" />
<meta property="og:title" content="EaglercraftX 1.8 Offline" />
<meta property="og:description" content="this file is not a website, whoever uploaded it to this URL is a dumbass" />
<script type="text/javascript">
"use strict";
const relayId = Math.floor(Math.random() * 3);

// %%%%%%%%% launch options %%%%%%%%%%%%

window.eaglercraftXOpts = {
	container: "game_frame",
	worldsDB: "worlds",
	relays: [
		{ addr: "wss://relay.deev.is/", comment: "lax1dude relay #1", primary: relayId == 0 },
		{ addr: "wss://relay.lax1dude.net/", comment: "lax1dude relay #2", primary: relayId == 1 },
		{ addr: "wss://relay.shhnowisnottheti.me/", comment: "ayunami relay #1", primary: relayId == 2 }
	]
};

// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

</script>
<script type="text/javascript">
"use strict";
if(typeof window !== "undefined") window.eaglercraftXClientScriptElement = document.currentScript;
${classes_js}
</script>
<script type="text/javascript">
"use strict";
(function(){
	window.eaglercraftXOpts.assetsURI = ${assets_epk};

	var launchInterval = -1;
	var launchCounter = 1;
	var launchCountdownNumberElement = null;
	var launchCountdownProgressElement = null;

	function launchTick() {
		launchCountdownNumberElement.innerText = "" + Math.floor(6.0 - launchCounter * 0.06);
		launchCountdownProgressElement.style.width = "" + launchCounter + "%";
		if(++launchCounter > 100) {
			clearInterval(launchInterval);
			setTimeout(() => { document.getElementById("launch_countdown_screen").remove(); main(); }, 50);
		}
	}

	window.addEventListener("load", () => {
		launchCountdownNumberElement = document.getElementById("launchCountdownNumber");
		launchCountdownProgressElement = document.getElementById("launchCountdownProgress");
		launchInterval = setInterval(launchTick, 50);
	});
})();
</script>
<link type="image/png" rel="shortcut icon" href="data:image/png;base64, " />
</head>
<body style="margin:0px;width:100vw;height:100vh;overflow:hidden;" id="game_frame">
<div style="margin:0px;width:100%;height:100%;font-family:sans-serif;display:flex;align-items:center;user-select:none;" id="launch_countdown_screen">
<div style="margin:auto;text-align:center;">
<h1>This file is from <span style="color:#AA0000;">${date}</span></h1>
<h2>Game will launch in <span id="launchCountdownNumber">5</span>...</h2>
<div style="border:2px solid black;width:100%;height:15px;padding:1px;margin-bottom:20vh;"><div id="launchCountdownProgress" style="background-color:#555555;width:0%;height:100%;"></div></div>
</div>
</div>
</body>
</html>
