
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> CHANGE  3 : 5  @  3 : 4

~ 	SOLID("Solid"), CUTOUT_MIPPED("Mipped Cutout"), CUTOUT("Cutout"), TRANSLUCENT("Translucent"),
~ 	REALISTIC_WATER("EaglerShaderWater"), GLASS_HIGHLIGHTS("EaglerShaderGlassHighlights");

> EOF
