
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> CHANGE  7 : 10  @  7 : 8

~ 
~ import net.lax1dude.eaglercraft.v1_8.ArrayUtils;
~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;

> INSERT  15 : 16  @  15

+ 

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~ 				EaglercraftRandom parRandom) {

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~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

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~ 				EaglercraftRandom parRandom) {

> CHANGE  3 : 5  @  3 : 4

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

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~ 				EaglercraftRandom parRandom) {

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~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

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~ 				EaglercraftRandom parRandom) {

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~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

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~ 				EaglercraftRandom parRandom) {

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~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

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~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

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~ 				EaglercraftRandom random) {

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~ 				EaglercraftRandom random) {

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~ 		public MonumentBuilding(EaglercraftRandom parRandom, int parInt1, int parInt2, EnumFacing parEnumFacing) {

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~ 			label319: for (StructureOceanMonumentPieces.RoomDefinition structureoceanmonumentpieces$roomdefinition : (List<StructureOceanMonumentPieces.RoomDefinition>) list) {

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~ 		private List<StructureOceanMonumentPieces.RoomDefinition> func_175836_a(EaglercraftRandom parRandom) {

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~ 			ArrayUtils.eaglerShuffle(arraylist, parRandom);

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~ 			for (StructureOceanMonumentPieces.RoomDefinition structureoceanmonumentpieces$roomdefinition3 : (ArrayList<StructureOceanMonumentPieces.RoomDefinition>) arraylist) {

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~ 		public boolean addComponentParts(World world, EaglercraftRandom random,
~ 				StructureBoundingBox structureboundingbox) {

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~ 		private void func_175840_a(boolean worldIn, int parInt1, World parWorld, EaglercraftRandom parRandom,

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~ 		private void func_175839_b(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

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~ 		private void func_175837_c(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

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~ 		private void func_175841_d(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

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~ 		private void func_175835_e(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

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~ 		private void func_175842_f(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

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~ 		private void func_175838_g(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

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~ 				EaglercraftRandom parRandom) {

> CHANGE  3 : 5  @  3 : 4

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

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~ 				StructureOceanMonumentPieces.RoomDefinition var2, EaglercraftRandom var3);

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~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

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~ 				EaglercraftRandom parRandom) {

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~ 		public boolean addComponentParts(World world, EaglercraftRandom random,
~ 				StructureBoundingBox structureboundingbox) {

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~ 				EaglercraftRandom parRandom) {

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~ 		public boolean addComponentParts(World world, EaglercraftRandom random,
~ 				StructureBoundingBox structureboundingbox) {

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~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

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~ 				StructureOceanMonumentPieces.RoomDefinition parRoomDefinition, EaglercraftRandom parRandom) {

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~ 				EaglercraftRandom random) {

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~ 				EaglercraftRandom random) {

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~ 				EaglercraftRandom random) {

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~ 				EaglercraftRandom random) {

> EOF
