
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

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~ import net.lax1dude.eaglercraft.v1_8.log4j.LogManager;
~ import net.lax1dude.eaglercraft.v1_8.log4j.Logger;
~ import net.lax1dude.eaglercraft.v1_8.minecraft.ChunkUpdateManager;
~ import net.lax1dude.eaglercraft.v1_8.opengl.ext.deferred.DeferredStateManager;

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~ public class ChunkRenderWorker {

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~ 	private final ChunkUpdateManager chunkRenderDispatcher;

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~ 	public ChunkRenderWorker(ChunkUpdateManager parChunkRenderDispatcher) {

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~ 	public ChunkRenderWorker(ChunkUpdateManager chunkRenderDispatcherIn,

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~ 		if (generator.getStatus() != ChunkCompileTaskGenerator.Status.PENDING) {
~ 			if (!generator.isFinished()) {
~ 				LOGGER.warn("Chunk render task was " + generator.getStatus()
~ 						+ " when I expected it to be pending; ignoring task");

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~ 			return;

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+ 		generator.setStatus(ChunkCompileTaskGenerator.Status.COMPILING);
+ 

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~ 			if (generator.getStatus() != ChunkCompileTaskGenerator.Status.COMPILING) {
~ 				if (!generator.isFinished()) {
~ 					LOGGER.warn("Chunk render task was " + generator.getStatus()
~ 							+ " when I expected it to be compiling; aborting task");

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~ 				this.freeRenderBuilder(generator);
~ 				return;

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+ 			generator.setStatus(ChunkCompileTaskGenerator.Status.UPLOADING);
+ 

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~ 					if (!compiledchunk.isLayerEmpty(enumworldblocklayer)) {
~ 						this.chunkRenderDispatcher.uploadChunk(enumworldblocklayer,

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~ 								generator.getRenderChunk(), compiledchunk);
~ 						generator.getRenderChunk().setCompiledChunk(compiledchunk);
~ 						generator.setStatus(ChunkCompileTaskGenerator.Status.DONE);

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~ 				this.chunkRenderDispatcher.uploadChunk(

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~ 						generator.getRenderChunk(), compiledchunk);
~ 				if (DeferredStateManager.isRenderingRealisticWater()) {
~ 					this.chunkRenderDispatcher.uploadChunk(
~ 							EnumWorldBlockLayer.REALISTIC_WATER, generator.getRegionRenderCacheBuilder()
~ 									.getWorldRendererByLayer(EnumWorldBlockLayer.REALISTIC_WATER),
~ 							generator.getRenderChunk(), compiledchunk);
~ 				}
~ 				generator.getRenderChunk().setCompiledChunk(compiledchunk);
~ 				generator.setStatus(ChunkCompileTaskGenerator.Status.DONE);

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~ 		return this.regionRenderCacheBuilder;

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> EOF
