
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> CHANGE  4 : 5  @  4 : 5

~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;

> INSERT  20 : 21  @  20

+ 

> CHANGE  22 : 24  @  22 : 24

~ 	private static StructureComponent func_175892_a(List<StructureComponent> listIn, EaglercraftRandom rand, int x,
~ 			int y, int z, EnumFacing facing, int type) {

> CHANGE  25 : 26  @  25 : 26

~ 			EaglercraftRandom rand, int x, int y, int z, EnumFacing facing, int type) {

> CHANGE  39 : 40  @  39 : 40

~ 		public Corridor(int type, EaglercraftRandom rand, StructureBoundingBox structurebb, EnumFacing facing) {

> CHANGE  13 : 15  @  13 : 15

~ 		public static StructureBoundingBox func_175814_a(List<StructureComponent> rand, EaglercraftRandom x, int y,
~ 				int z, int facing, EnumFacing parEnumFacing) {

> CHANGE  31 : 33  @  31 : 32

~ 		public void buildComponent(StructureComponent componentIn, List<StructureComponent> listIn,
~ 				EaglercraftRandom rand) {

> CHANGE  92 : 94  @  92 : 94

~ 		protected boolean generateChestContents(World worldIn, StructureBoundingBox boundingBoxIn,
~ 				EaglercraftRandom rand, int x, int y, int z, List<WeightedRandomChestContent> listIn, int max) {

> CHANGE  18 : 20  @  18 : 19

~ 		public boolean addComponentParts(World worldIn, EaglercraftRandom randomIn,
~ 				StructureBoundingBox structureBoundingBoxIn) {

> CHANGE  132 : 133  @  132 : 133

~ 		public Cross(int type, EaglercraftRandom rand, StructureBoundingBox structurebb, EnumFacing facing) {

> CHANGE  6 : 8  @  6 : 8

~ 		public static StructureBoundingBox func_175813_a(List<StructureComponent> listIn, EaglercraftRandom rand, int x,
~ 				int y, int z, EnumFacing facing) {

> CHANGE  32 : 33  @  32 : 33

~ 				EaglercraftRandom random) {

> CHANGE  59 : 61  @  59 : 60

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  71 : 72  @  71 : 72

~ 		public Room(int type, EaglercraftRandom rand, int x, int z) {

> CHANGE  6 : 7  @  6 : 7

~ 				EaglercraftRandom random) {

> CHANGE  77 : 79  @  77 : 78

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  58 : 59  @  58 : 59

~ 		public Stairs(int type, EaglercraftRandom rand, StructureBoundingBox structurebb, EnumFacing facing) {

> CHANGE  11 : 13  @  11 : 13

~ 		public static StructureBoundingBox func_175812_a(List<StructureComponent> listIn, EaglercraftRandom rand, int x,
~ 				int y, int z, EnumFacing facing) {

> CHANGE  24 : 25  @  24 : 25

~ 				EaglercraftRandom random) {

> CHANGE  23 : 25  @  23 : 24

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> EOF
