
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> CHANGE  4 : 5  @  4 : 5

~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;

> INSERT  15 : 16  @  15

+ 

> CHANGE  35 : 37  @  35 : 37

~ 			StructureNetherBridgePieces.PieceWeight parPieceWeight, List<StructureComponent> parList,
~ 			EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing, int parInt4) {

> CHANGE  52 : 53  @  52 : 53

~ 		public Corridor(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  18 : 19  @  18 : 19

~ 				EaglercraftRandom random) {

> CHANGE  4 : 6  @  4 : 5

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom random,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  45 : 46  @  45 : 46

~ 		public Corridor2(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  18 : 19  @  18 : 19

~ 				EaglercraftRandom random) {

> CHANGE  4 : 6  @  4 : 5

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom random,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  43 : 44  @  43 : 44

~ 		public Corridor3(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  7 : 8  @  7 : 8

~ 				EaglercraftRandom random) {

> CHANGE  5 : 7  @  5 : 6

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  48 : 49  @  48 : 49

~ 		public Corridor4(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  7 : 8  @  7 : 8

~ 				EaglercraftRandom random) {

> CHANGE  12 : 14  @  12 : 13

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  54 : 55  @  54 : 55

~ 		public Corridor5(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  7 : 8  @  7 : 8

~ 				EaglercraftRandom random) {

> CHANGE  5 : 7  @  5 : 6

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  34 : 35  @  34 : 35

~ 		public Crossing(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  7 : 8  @  7 : 8

~ 				EaglercraftRandom random) {

> CHANGE  7 : 9  @  7 : 8

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  52 : 53  @  52 : 53

~ 		public Crossing2(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  7 : 8  @  7 : 8

~ 				EaglercraftRandom random) {

> CHANGE  7 : 9  @  7 : 8

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  30 : 31  @  30 : 31

~ 		public Crossing3(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  6 : 7  @  6 : 7

~ 		protected Crossing3(EaglercraftRandom parRandom, int parInt1, int parInt2) {

> CHANGE  16 : 17  @  16 : 17

~ 				EaglercraftRandom random) {

> CHANGE  7 : 9  @  7 : 8

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  70 : 71  @  70 : 71

~ 		public End(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  7 : 10  @  7 : 9

~ 		public static StructureNetherBridgePieces.End func_175884_a(List<StructureComponent> parList,
~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  19 : 22  @  19 : 21

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {
~ 			EaglercraftRandom random = new EaglercraftRandom((long) this.fillSeed);

> CHANGE  38 : 39  @  38 : 39

~ 		public Entrance(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  7 : 8  @  7 : 8

~ 				EaglercraftRandom random) {

> CHANGE  5 : 7  @  5 : 6

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom random,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  117 : 118  @  117 : 118

~ 		public NetherStalkRoom(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  7 : 8  @  7 : 8

~ 				EaglercraftRandom random) {

> CHANGE  7 : 9  @  7 : 8

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  210 : 212  @  210 : 211

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  38 : 39  @  38 : 39

~ 				List<StructureComponent> parList, EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3,

> CHANGE  23 : 25  @  23 : 24

~ 				List<StructureComponent> parList, EaglercraftRandom parRandom, int parInt1, int parInt2,
~ 				boolean parFlag) {

> CHANGE  25 : 27  @  25 : 26

~ 				List<StructureComponent> parList, EaglercraftRandom parRandom, int parInt1, int parInt2,
~ 				boolean parFlag) {

> CHANGE  25 : 27  @  25 : 26

~ 				List<StructureComponent> parList, EaglercraftRandom parRandom, int parInt1, int parInt2,
~ 				boolean parFlag) {

> CHANGE  61 : 62  @  61 : 62

~ 		public Stairs(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  7 : 8  @  7 : 8

~ 				EaglercraftRandom random) {

> CHANGE  4 : 6  @  4 : 5

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, int parInt4,
~ 				EnumFacing parEnumFacing) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  58 : 59  @  58 : 59

~ 		public Start(EaglercraftRandom parRandom, int parInt1, int parInt2) {

> CHANGE  30 : 31  @  30 : 31

~ 		public Straight(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  7 : 8  @  7 : 8

~ 				EaglercraftRandom random) {

> CHANGE  5 : 7  @  5 : 6

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, EnumFacing parEnumFacing,
~ 				int parInt4) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  52 : 53  @  52 : 53

~ 		public Throne(int parInt1, EaglercraftRandom parRandom, StructureBoundingBox parStructureBoundingBox,

> CHANGE  17 : 19  @  17 : 18

~ 				EaglercraftRandom parRandom, int parInt1, int parInt2, int parInt3, int parInt4,
~ 				EnumFacing parEnumFacing) {

> CHANGE  9 : 11  @  9 : 10

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> EOF
